Showing posts with label resource. Show all posts
Showing posts with label resource. Show all posts

Thursday, August 25, 2011

Calling Android Resources Dynamically by passing String names

Suppose you have 3 types of resources (String, Drawable and Raw) for 50 kinds of animals like the following:

And suppose you want just 3 resources (String, Drawable and Raw) to be loaded for the ONE specific animal which the user will choose ONE at a time - that's gonna be like 50 if-else conditional statements with 3 resource definitions each = 150 lines of code.

With the following example, you can reduce it down to just about 36 lines of code to do exactly that.